Now that players have seen how worthless these are and even the most DEVOTE labourer farmers are saying they can’t make the math work, can you reconsider your stance of; “…the numbers are in a place where we’re reasonably happy with the ratios and don’t intend to drastically boost them from their current target values. At the end of the day, they’re still free resources.” ?
We could break down the math to quantify this claim but in their current state labourers are a NET LOSS to our characters economy…Personally, I’m glad they put this patch in without holding it back due to concerns. Not sure the level of telemetry and data they have available, but it’d be super interesting to see the amount of total fame being put into books now, versus before. As well as the number of folks harvesting in red/black zones, etc.
From my own (very anecdotal) perspective, it seems like hardly anyone is gathering in red zones now, as I’m finding full nodes and dire wolves choke full of skins. This makes be wonder if a lot of the traffic wasn’t caused by people filling books, people who are no longer bothering to go out and fill them.
But then, think about the long-term repercussions of this change. Most of us probably have a pretty good inventory of resources from the previous bountiful laborer system. That will eventually dry up. Once it does, what will that do to resource prices? If they skyrocket, won’t that make people more likely to risk going to red/black zones to obtain resources to sell? If so, is this a good or bad thing for the economy overall?
With complex systems like MMOs, it’s always tough to predict the downstream effect of changes. Sometimes it’s better to just try things and see what happens.