Albion Online Map Overhaul, The Royal Islands And The Outlands

Following a large number of player feedback, the developers behind Albion Online have decided to create an entirely new map to replace the old one. This new map will be based around two islands, called the Royal Islands, as well as a continent called the Outlands.

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The Royal Islands will basically be safe zones for players prefering to focus on crafting, gathering and PvE. And while they can still be attacked and kill in certain zones of the Royal Islands (red zones), most will refrain from doing so since it counts as a crime and there are conscequences.

The Outlands will be the exact opposite, as it name suggests. No rules and no conscequences to the actions of players. This is basically a hardcore continent where only players confident in their skills or ability to escape from an assault will want to explore. This continent is also where guilds will claim territory and fight each other.

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What to Look Forward To in Albion: 6 Month Timeline

Albion Online is a MMORPG that is still growing. As the developers work hard to expand on the game and bring it to fruition, they are doing a great job at documenting what is going on and what we can look forward to as players. Their winter roadmap – which details a bit of what’s to expect over the next 6 months or so of development – is definitely a great thing. So let’s take a look at some of the upcoming changes coming to the game!

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PvP and Guild vs Guild

Abilities are being worked on to expand on them and alter them. The system as it is has shown to be pretty good, but more work is being done to work on refining everything further. AoE spells are being enhanced as part of this, in an effort to help combat zerging (where a skill will actually do additional damage when hitting more targets).

Flagging is going to change from being crime-based (where a player flags when they try to hit someone that may not even want to PvP) to one where players choose on their own to flag. This helps cut down griefing a bit and allows players more control over what they want to do. PvP zones will remain unchanged, other than not allowing friendly players to attack one another.

Mobs

Mobs are being boosted in numbers and difficulty, in an effort to make the game a bit more challenging in this respect. As part of this, drops are also increasing, to reward players more for their kills. New mob factions are being introduced, as well as new concepts like faction-based rewards. As part of the mob population increase, dungeons will come equipped with more bosses and mini-bosses.

Zerging mobs is going to be hindered by a system of mob scaling. This will increase their power when attacked by too many players at once. This will affect mobs in dungeons as well, making it much more challenging to zerg the PvE content.

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“Soft” PvE Death

A big problem that Albion players have in the beginning is that if you die, everything you have drops to the ground. They are working on resolving this by bringing a new death concept to the game, called “soft” deaths. What this means is that some mobs – mostly in PvE areas that are non-hostile – will not actually kill players. Instead, they will take a player down to 0 health, then knock them down. Since the player hasn’t technically died, no gear will be dropped. Durability, however, will be affected as normal. This is a system that is still being evaluated and tested, so it’s hard to tell exactly where these special mobs will be located.

Farming

Farming is a new system that will include planting and harvesting plants and raising animals. These animals will also include mounts that players can utilize. Seeds for the farming can be obtained from the open world. The goal of the farming system is to tie it into the game in other ways. For example, food can be produced that will buff characters, as well as things like brewing potions. On top of this, buildings will utilize the food system, and will ultimately replace the silver upkeep costs.

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Repairing and Salvaging

Repairing items will no longer require resources. Instead, it will just take silver. This makes it much easier to travel without having to worry about what materials you are carrying in your bag, and decreases the weight of having to keep carrying materials that you otherwise wouldn’t need. And instead of salvaging items costing silver, it will simply return silver to you. So now looting items that aren’t needed is no longer a hassle – it pays off!

Automatic Tool Use in Gathering

A much-needed addition to the game, players will no longer need to equip gathering tools in order to obtain materials. Previously, a gathering tool of some type had to be equipped in order to harvest anything (in which the tool would automatically switch over to the proper one, so long as there was one in your inventory). This is no longer the case, and it will switch to the tools even when a normal weapon is equipped. The only time equipping a tool will be necessary is if you chose to attack enemies with it (which there’s no reason to).

Repairing and Salvaging

Mounts

There are plans to add abilities to some mounts, and possibly even a method of attacking automatically. This system is still in the works, and the goal is to not make mounts too powerful in chasing down fleeing players, in an effort to help keep open-world PvP balance in check.

Conclusion

Albion Online has a lot of things going for it in the next few months. The game is making some huge strides forward, and there is a lot to look forward to. Watching the game keep growing and expanding has been a wonderful thing, and the team behind the game has done a great job at listening to player feedback and working on implementing things that the players want.

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Albion Online January Update Brutus

The first patch of Albion Online in the new year comes out to be a big one. Having a name Brutus, this patch is to be online at the end of January.

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What I think the most progress is the “Repair All” button, which will save the time greatly by one simply click instead of repair equipment one by one. Also Brutus will bring in two new dungeons coping with the Undead theme, the two new bosses Governor and Necromancer. Check for details here.

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ALBION ONLINE’S LATEST FEATURE VIDEO FOCUSES ON FARMING

If farming is your thing, then Albion Online may be your game. Sandbox Interactive has released a new video highlighting the feature and explaining its integral nature to the game. Even if you have no interest in conquering the world or participating in PvP, you can have a vital role. Robyn Henkys, the lead game designer, said, “The purpose behind farming in Albion is that it drives the economy. Everything in Albion depends on farming.” Everyone will need food, and players will gather at markets to buy and sell seeds, food, and even mounts.

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Farms can be built on personal player islands or even in spots around the world. As farmers advance in skills from growing food and/or raising livestock and mounts, they will unlock buildings that will help in their endeavors, like mills, a butcher, and a cook. See it all in the video below.

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ALBION ONLINE’S LAND OWNERSHIP SYSTEM WILL RUN BY AUCTION

Sandbox Interactive is shaking things up with its land ownership system in Albion Online.

In a new development diary, the studio explains that it is ditching the old way (which included regular upkeep) for a new auction-based system. All plots will regularly come up for auction, allowing anyone to bid on the lease for the next period. Current tenants have an edge in this, as their bids will count double and they are the only ones allowed to bid on the last day of the auction.

If a plot changes hands, the new owner will inherit all of the buildings and structures while the previous tenant will get a cut of the winning bid as compensation.

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“The goal of this new system is to prevent a constant blockade of building plots -– and also to give players joining Albion Online later a fair chance at owning a desirable building space,” Sandbox wrote.

The studio also showed off pictures and an animated GIF of a player-owned island as it is upgraded over time.

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Albion Online Adds New Farming System

Becoming a hero in Albion Online can really take it out of you. Alongside monsters and wild beasts, which pose a constant threat in the wilderness, other players have got their eyes on your hard-earned weapons and resources – and your life. However, the new farming system is set to offer players a way to relax away from the battlefield, providing a useful and fun alternative to PvP action.

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Side effects may include…

Working the land, players have the ability to create various foodstuffs and potions which bring a number of different buffs. Developers Sandbox Interactive are providing new land types and buildings, including pastures for grazing livestock, and farms for working crops, so that players can get the most out of their land.

All natural, organic, delicious!

Farming in Albion Online encompasses both the raising of crops of vegetables and grains as well as the rearing of livestock. Players can grow tomatoes, potatoes, corn or pumpkins by sowing seeds on their farms. When the time is ripe, the yield from the plants can be used as ingredients in various foods and potions, or as fodder for livestock.

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To grow from a tiny whelp to a worthy bull, an animal needs to be fed and fattened up. Players can rear goats, chickens and cows, amongst others, and these can then be slaughtered for their tasty meat. Players shouldn’t deliver the final blow too soon, though, as animals will also produce other useful consumables such as eggs and milk throughout their lives. These goods can either be consumed straight away as they are, or mixed and cooked into, for example, a delicious cake.

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Buffs for all situations

Potions and tasty dishes are created by processing the yield from animals and plants in one of the new farming buildings. In the mill, players can turn their harvested grain into flour, the butcher will strip animal carcasses for their meat, the alchemist is an expert at brewing powerful potions, and the cook will bake irresistibly tasty treats from the ingredients the player brings them. Whole dishes such as meat pies, cake, carrot soup and mutton kebabs will give the player strength and help them to recover after battle. Alchemists’ potions can help to boost a player’s chances during battles, but have a cooldown period, so use them wisely.

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