Albion Online is a MMORPG that is still growing. As the developers work hard to expand on the game and bring it to fruition, they are doing a great job at documenting what is going on and what we can look forward to as players. Their winter roadmap – which details a bit of what’s to expect over the next 6 months or so of development – is definitely a great thing. So let’s take a look at some of the upcoming changes coming to the game!
PvP and Guild vs Guild
Abilities are being worked on to expand on them and alter them. The system as it is has shown to be pretty good, but more work is being done to work on refining everything further. AoE spells are being enhanced as part of this, in an effort to help combat zerging (where a skill will actually do additional damage when hitting more targets).
Flagging is going to change from being crime-based (where a player flags when they try to hit someone that may not even want to PvP) to one where players choose on their own to flag. This helps cut down griefing a bit and allows players more control over what they want to do. PvP zones will remain unchanged, other than not allowing friendly players to attack one another.
Mobs are being boosted in numbers and difficulty, in an effort to make the game a bit more challenging in this respect. As part of this, drops are also increasing, to reward players more for their kills. New mob factions are being introduced, as well as new concepts like faction-based rewards. As part of the mob population increase, dungeons will come equipped with more bosses and mini-bosses.
Zerging mobs is going to be hindered by a system of mob scaling. This will increase their power when attacked by too many players at once. This will affect mobs in dungeons as well, making it much more challenging to zerg the PvE content.
“Soft” PvE Death
A big problem that Albion players have in the beginning is that if you die, everything you have drops to the ground. They are working on resolving this by bringing a new death concept to the game, called “soft” deaths. What this means is that some mobs – mostly in PvE areas that are non-hostile – will not actually kill players. Instead, they will take a player down to 0 health, then knock them down. Since the player hasn’t technically died, no gear will be dropped. Durability, however, will be affected as normal. This is a system that is still being evaluated and tested, so it’s hard to tell exactly where these special mobs will be located.
Farming is a new system that will include planting and harvesting plants and raising animals. These animals will also include mounts that players can utilize. Seeds for the farming can be obtained from the open world. The goal of the farming system is to tie it into the game in other ways. For example, food can be produced that will buff characters, as well as things like brewing potions. On top of this, buildings will utilize the food system, and will ultimately replace the silver upkeep costs.
Repairing and Salvaging
Repairing items will no longer require resources. Instead, it will just take silver. This makes it much easier to travel without having to worry about what materials you are carrying in your bag, and decreases the weight of having to keep carrying materials that you otherwise wouldn’t need. And instead of salvaging items costing silver, it will simply return silver to you. So now looting items that aren’t needed is no longer a hassle – it pays off!
Automatic Tool Use in Gathering
A much-needed addition to the game, players will no longer need to equip gathering tools in order to obtain materials. Previously, a gathering tool of some type had to be equipped in order to harvest anything (in which the tool would automatically switch over to the proper one, so long as there was one in your inventory). This is no longer the case, and it will switch to the tools even when a normal weapon is equipped. The only time equipping a tool will be necessary is if you chose to attack enemies with it (which there’s no reason to).
Repairing and Salvaging
There are plans to add abilities to some mounts, and possibly even a method of attacking automatically. This system is still in the works, and the goal is to not make mounts too powerful in chasing down fleeing players, in an effort to help keep open-world PvP balance in check.
Albion Online has a lot of things going for it in the next few months. The game is making some huge strides forward, and there is a lot to look forward to. Watching the game keep growing and expanding has been a wonderful thing, and the team behind the game has done a great job at listening to player feedback and working on implementing things that the players want.